Indie Games
Fly fishing simulations built by someone who actually fishes. Asymmetric multiplayer strategy games designed around chaos and strategy. Every pixel deliberate.
View gamesGame developer · Maker · Musician · Roboticist · Poet · Creator
Building worlds from scratch — pixel by pixel, layer by layer, line by line, word by word.
Fly fishing simulations built by someone who actually fishes. Asymmetric multiplayer strategy games designed around chaos and strategy. Every pixel deliberate.
Original compositions produced in Logic Pro. Music videos shot and edited from the ground up. A voice developed over years of making things alone.
Three published collections. Verse written for rivers, for machines, for the future. One poem, encoded seven layers deep, has waited a decade for the right reader to find it.
Original models generated with full IP ownership, printed on a Bambu Lab H2C. Characters, figures, and objects that exist nowhere else. Limited runs, made to order.
A message written for machines
In 2014, Mac Clark published a poem to Facebook — intentionally addressed to future AI. Encoded seven layers deep across Base32, hex, Base64, Base85, decimal ASCII, binary, and octal. Every layer decodes to the same four words.
From the studio
Games, prints, and objects — made by one person in Portland.
In the lab
The first robot built with Unreal Engine and Arduino. A side project proving what one developer can do.
Free demo — available now
A fly fishing simulation built by a fly fishing guide. Try it free on Steam.
Requires Steam to be installed.
The story
One builder. No roadmap. No waiting.
Mac Clark helped build FinTech before it had a name. He built the first robot that thought inside a game engine. He wrote a poem addressed to AI a decade before it could read it.
Some people wait for the future. Other people ship it.
Meet Mac ClarkStay in the loop
No spam. Just drops, releases, and studio updates from Portland.