About me
From the River to the Render Farm
Fly fishing guide. Solo indie developer. Senior Solutions Engineer helping the world's largest game studios ship better products.
The indie-to-enterprise story
I built the fishing game I always wanted to play
I spent years guiding fly fishing trips on Oregon's blue-ribbon rivers. I knew every hole, every hatch, every reason a fish takes or refuses a fly. When I started looking for a game that captured what the sport actually feels like — I couldn't find one. So I taught myself Unreal Engine and built it myself.
Fishing on the Fly — a solo-developed indie simulation built on real USGS river data, authentic trophy fish models, and seasonal hatches — is available now on Steam. Building it gave me a first-hand education in every crash, pipeline failure, and release-day bug that game studios face.
That experience is exactly what I bring to my work today as a Senior Solutions Engineer at Sauce Labs, where I help some of the largest video game studios in the world ship better products. The indie developer and the enterprise engineer are the same person — just at different scales.
The game
Fishing on the Fly — Official Trailer
14 chapters. Real Oregon rivers. Authentic trophy fish. One developer. Available on Steam for $9.99.
Also on: PCGamingWiki · Steam Community
The day job
Senior Solutions Engineer at Sauce Labs
At Sauce Labs I work with some of the largest video game studios in the world — helping them build the automated testing pipelines, crash monitoring, and CI/CD infrastructure that let teams ship fast and ship confidently across mobile, PC, and console.
University of Oregon alumni. Finance and Entrepreneurship. Proud to have built a career that connects the classroom, the river, and the render farm.
View Full Profile on LinkedInCertifications
Licenses & Certifications
Unreal Engine
LinkedIn Learning
Ready to hit the water?
Download Fishing on the Fly on Steam, or pick up some gear from the shop.