Game Developer · Est. 2012
Solo developer.
Every pixel.
Built from scratch. Shipped alone. On real rivers with real fish.
I didn't start as a game developer. I started as a fly fishing guide on Oregon's blue-ribbon rivers — reading water, understanding hatches, knowing why a fish takes or refuses a fly. When I couldn't find a game that captured what the sport actually felt like, I taught myself Unreal Engine and built it.
Fishing on the Fly is a fly fishing simulation built by someone who actually fishes. Not an approximation. Not a casual spin on a genre. A real attempt to put the sport inside a game engine — the rivers, the hatches, the patience, the moment a trophy fish takes.
"I couldn't find the game I wanted to play. So I built it."
The games
Fishing on the Fly
Live on SteamA fly fishing simulation built on real USGS river data, authentic trophy fish models, and seasonal hatches. 14 chapters across Oregon's most iconic waters. Every cast deliberate.
Engine
UDK / UE3
Platform
Steam · PC
Price
$9.99
Demo
Free on Steam
Developer
Solo
Fishing on the Fly 2
Pre-production · 35%The sequel, rebuilt ground-up in Unreal Engine 5. More water. Better physics. The same stubborn commitment to getting the sport right.
Engine
Unreal Engine 5
Status
Pre-production
Platform
Steam (planned)
Developer
Solo
Best By: Kitchen Nightmares
GDD complete · 60%A hybrid asymmetric multiplayer game — part physical, part digital. Players manage a failing restaurant kitchen under escalating chaos. The Game Design Document is done. Mechanics are locked. Production is next.
Format
Hybrid · Physical/Digital
Mechanic
Asymmetric multiplayer
Status
GDD complete
Developer
Solo