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Game Developer · Est. 2012

Solo developer.
Every pixel.

Built from scratch. Shipped alone. On real rivers with real fish.

Engine Unreal Engine
Games shipped 1 (+ 2 in dev)
Platform Steam
Team size 1

I didn't start as a game developer. I started as a fly fishing guide on Oregon's blue-ribbon rivers — reading water, understanding hatches, knowing why a fish takes or refuses a fly. When I couldn't find a game that captured what the sport actually felt like, I taught myself Unreal Engine and built it.

Fishing on the Fly is a fly fishing simulation built by someone who actually fishes. Not an approximation. Not a casual spin on a genre. A real attempt to put the sport inside a game engine — the rivers, the hatches, the patience, the moment a trophy fish takes.

"I couldn't find the game I wanted to play. So I built it."

The games

Fishing on the Fly

Live on Steam

A fly fishing simulation built on real USGS river data, authentic trophy fish models, and seasonal hatches. 14 chapters across Oregon's most iconic waters. Every cast deliberate.

Engine

UDK / UE3

Platform

Steam · PC

Price

$9.99

Demo

Free on Steam

Developer

Solo

View on Steam → Download demo (requires Steam installed) →

Fishing on the Fly 2

Pre-production · 35%

The sequel, rebuilt ground-up in Unreal Engine 5. More water. Better physics. The same stubborn commitment to getting the sport right.

Engine

Unreal Engine 5

Status

Pre-production

Platform

Steam (planned)

Developer

Solo

Best By: Kitchen Nightmares

GDD complete · 60%

A hybrid asymmetric multiplayer game — part physical, part digital. Players manage a failing restaurant kitchen under escalating chaos. The Game Design Document is done. Mechanics are locked. Production is next.

Format

Hybrid · Physical/Digital

Mechanic

Asymmetric multiplayer

Status

GDD complete

Developer

Solo